Use the in-game map panel for official names. Two names are supported outside that panel, and they are not a complete roster.
Green Valley is a named battlefield shown for Blue-versus-Red setup. The Arena, in an October 29, 2026 walkthrough, is a small walled arena with a ruined town meant for fast close fights. That walkthrough counted six selectable maps and did not read the other five titles aloud. Desert-like, forest-like, open, and fortified descriptions are terrain clues, not confirmed menu titles.
Pick space for the question
| Layout you can see | Good test | Poor test |
|---|---|---|
| Open ground and long sight lines | Tanks, Humvees, helicopters, snipers, airstrikes | A flamethrower as your only unit |
| Walls, sandbags, fences, or lanes | Defense, infantry advances, protected firing positions | A vehicle that cannot turn |
| Visual obstruction, including forest-like cover | Concealment and short pushes | A sniper who needs a clean lane |
| Small walled Arena | Close, readable fights and one-change tests | A huge combined-arms pile |
Cover is not automatically stronger. A wall protects a firing position only when the unit can still see and still leave. A fully enclosed pocket measures entrapment. High ground can help visibility and can also make an isolated unit obvious.
Ragdoll physics make slopes, edges, and narrow gaps part of the result. A unit that flies off a ledge is not a weapon statistic. Leave room to see the body after the hit.
Set up the battlefield
- Start from the lobby or HQ and open battlefield select. The exact HQ path is not fully documented, so follow the button you can see.
- Choose Green Valley when you want the clearest named reference, or the Arena when you want a small close fight.
- Give Blue and Red separate starting areas and a facing direction before you spawn.
- Mark open ground, cover, a lane, a fallback, and turning room for vehicles.
- Place infantry first. Add one vehicle or one structure.
- Start, pause, and note the first sighting, the first collision, and any unit that got stuck.
- Repeat with the same teams and change only the layout feature you care about.
No map-specific reward or unlock is established. If a map is locked in the live panel, the requirement on that panel is the rule. The Halloween window of October 31 to November 2, 2026 was scheduled to include new maps, but the public notes do not name which maps arrived. Recheck the selector after that date instead of trusting a six-map count from October 29.
