Three vehicles have a documented battlefield job: Humvee, Tank, and Helicopter. They are not a confirmed upgrade ladder. An APC is named only as a Special Forces skin target, so this page does not give the APC a combat role.
What each vehicle is for
| Vehicle | Use it when | Do not assume |
|---|---|---|
| Humvee | You want troops to enter the fight as a group | Passenger count, health, gun loadout, or speed |
| Tank | You want heavy ground pressure, or a target for anti-vehicle fire | Price, armor rules, or a fixed number of RPG hits |
| Helicopter | You want an air angle or an air-to-air test | Flight controls, range, health, or which team fires first |
Humvee transport is shown by a Blue troop placed into a Humvee and then taking part in the battle. In a later comparison, a Red Tank destroyed two Blue Humvees. Treat the Humvee as mobile grouping, not as an answer to heavy armor.
Ordinary gun troops struggle to remove a Tank quickly. RPG units are the explicit anti-armor test. Repeat that comparison with the map, cover, and support attacks unchanged. If you add walls and a Nuke in the same run, you tested the scenario, not the Tank.
Helicopters can fire, smoke, and be destroyed. In one Blue-versus-Red air test both aircraft smoked and the Red helicopter went down. Other footage describes helicopters used in defense and then lost after a fall. One fall is not a tier.
Compare without drowning the fight
- Pick one map and give both teams similar space.
- For a mirror test, spawn the same vehicle on Blue and Red. Tank versus Tank and Helicopter versus Helicopter are Arena setups you create. They are not confirmed queues or reward modes.
- Keep troop counts steady. Add RPG units only when the question is the Tank counter.
- Start, pause, and scrub 0.5x, 1x, and 2x to see movement, smoke, and the kill.
- If a vehicle is stuck on a wall or a slope, move it and rerun. That failure is terrain, not a hidden stat.
- Change one factor. Then try the map layouts if the vehicle never had room to turn.
Airstrike, Nuke, and Landmine are separate support attacks. A Nuke is described as highly destructive, and an October 29, 2026 store listing sold a Nuke pass as a jet drop over a huge area. Battle footage also shows a Nuke inside Arena tests. Whether every Nuke requires that pass is not established. Check the Shop, and keep the camera back from the blast.
Sandbox Mode, listed at 119 Robux on that same store snapshot, is described as unrestricted spawning of soldiers, tanks, and helicopters, plus as many airstrike requests as you want. It is optional. The base deployment menu already lets you place vehicles for a normal test.
No public list confirms extra vehicle names, persistent upgrades, or exact capacity. If the deployment panel shows a new vehicle, test it with the same one-change method and record the name the panel uses.
